In the field at large, and in the examples discussed in this article, we note software artworks that serve some of the same aims as cinema, performances, installations, interior design, games, toys, instruments, ‘screensavers’, diagnostic tools, research demonstrations, or even aids for psychedelic hallucination-though many projects blur these boundaries to the extent that categorization may not be very productive. Such works are produced for diverse social contexts, and the objectives served by these works are many. Case Study #3: Martin Wattenberg's The Shape of SongĪudiovisual software art, audio visual software, history of audiovisual art, history of software art, history of computer art, history of generative art, history of synaesthetic art, abstract cinema, dynamic abstraction, interactive audiovisuals, interactive abstraction, synaesthesia, synaesthetic software, audiovisual performance systems, audiovisual games, game art, generative audiovisuals, computer animation, sound visualization, image sonification, audiovisualization, sons et lumieres, sound and light, audiovisual mappings, sound-image mappings, screensavers, skins, visualizers, lightshows, games, tools, instruments, toys, notation systems, sound-responsive software, graphic interface to sound.Īudiovisual software art relies on computer software as its medium, and is primarily concerned with (or is articulated through) relationships between sound and image.Case Study #2: Toshio Iwai's Music Insects.Case Study #1: John Whitney's Permutations.Archives and Online Communities for Audiovisual Software and Net.Artworks.Mappings based on Human Action: Instruments.The Transmutability of Data: Mapping Input Signals to Sounds and Images.Predecessors and Pioneers of Audiovisual Software Art.audiovisual installations, games, performances, films, videos and animations, it should be understood that the scope of my own article is correspondingly limited, and some of my favorite and/or important works are covered elsewhere in the volume. As this encyclopedia has many chapters by others covering e.g. Statement For Communication ArtsĪudiovisual Software Art: A Partial HistoryĪuthor's Note: The following article was commissioned for one of approximately 25 chapters on different forms of synaesthetic and audiovisual art for " See This Sound", an encyclopedic catalogue accompanying an exhibition and symposium of the same name at the Lentos Kunstmuseum, Linz in late 2009. Statement of the Jury, Berlin Transmediale Statement for Graphic Design in the 21st C. Computer Vision for Artists and Designers Audiovisual Software Art: A Partial History
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